Herbanova System Directory
Compiled planetary and factional data. Accuracy subject to network fluctuations and redaction protocols.
Iudikai (Architects Homeworld)
Moons: None specified.
Conditions: Metamorphic; vast deserts, mountains/valleys; heavy tectonic activity ("The Symbiote"); frequent extreme weather (hurricanes, sand storms).
Appearance: Primarily desert, lush near Symbiote ruptures[cite: 9, 22].
Government: Meritocracy (Sororities), Visionary Conclaves, coordinated by "The Phalanx".
Notable Fact: Architects ritually inter deceased members within the rapidly growing "Symbiote," believing consciousness persists within it (communed with during the "Night of Furling Dreams").
Dhara (Earth-Borne Homeworld)
Moons: 1 (Artificial) - "Heaven's Light," shattered orbital weapon, now causes harmless light displays.
Conditions: Craggy surface, vast subterranean caverns/grottos, geothermal heating/light, rich volcanic soil plains, mineral-rich mountains.
Appearance: Mountainous surface, extensive underground networks.
Government: Parliamentary ("Soil Concord") via elected "Keyminers" from each Warren.
Notable Fact: Coming-of-age involves the "Weaverooting," where adolescents are cocooned in mycorrhizal strands to form a telepathic link with Dhara's biosphere.
Voxalia (Empassioned Haven)
Moons: 3: The Chroma (energy vortex), Fractal Archipelago (geometric structures), Tempest Twins (storm-wreathed).
Conditions: Vibrant, twisted, ever-changing landscapes reflecting inhabitants' passions.
Appearance: Vividly colored, shifting, chaotic.
Government: Decentralized communities, informal leaders based on charisma/reputation, distrust of central authority.
Notable Fact: The "Ritual of Release" involves expressing conflict/frustration through cathartic creativity or physical exertion (like sparring) to allow healing.
Vistara (Explorers Homeworld)
Moons: None. Frequent "Progeny" meteor shower every 35 Vistaran days.
Conditions: Vastly diverse (prairies, forests, mountains, rivers); temperate but variable climate.
Appearance: Standard terrestrial diversity.
Government: Guided by a council of elders ("Pathfinders"); otherwise decentralized nomadic communities.
Notable Fact: The legendary "Verdant Wanderer" is rumored to be an immortal being (or title) carrying the collective knowledge of generations of Explorers.
Elysium (Graceful Homeworld)
Moons: 1 - "Le Poète de Verre" (Poète), sphere of glass, creates "Shimmering Sky" light effects.
Conditions: Dreamlike gardens, shimmering lakes, ethereal forests; perpetually mild/temperate climate.
Appearance: Surreal, aesthetically perfect, enchanting.
Government: Ostensibly Matriarchy ("Rose-Crown Queen"), potentially oligarchic ("Immaculate Assembly"); wealth/status influential.
Notable Fact: High society will sometimes adopt other children as their own, as a 'charitable' action.
Solistara (Holy Church Homeworld)
Moons: Billions form "The Halo" disc around equator.
Conditions: Close solar orbit, perpetual intense sunlight, thick heat-trapping atmosphere; scorched deserts, molten rock, rare oases.
Appearance: Blazing, bright, desiccated.
Government: Theocracy led by "Solararch"; strict hierarchy (Cardinals, Bishops); military arm ("Radiant Husks").
Notable Fact: Some theorize the existence of secretive movements by the Church, unseen by others.
Archaia (Primordials Homeworld)
Moons: None.
Conditions: Slow orbit/rotation, extremely long days (>72hrs sunlight); ancient forests, mushroom groves; slow-motion feel.
Appearance: Ancient, timeless, overgrown, dense.
Government: Council of ancient Elders guides based on tradition/wisdom.
Notable Fact: Resistant to change and can see younger races as naive.
Scion (Refined Homeworld)
Moons: 3 small: Chloris & Semper (bisected pair) and Verdance (barren training ground)[cite: 718, 719, 724].
Conditions: Perfectly manicured gardens, ordered arboretums, integrated arcologies; stable, temperate via terraforming.
Appearance: Pristine, ordered, cultivated, perhaps sterile.
Government: Oligarchy ("Verdant Concord") of "Progenitor" nobles; strict caste system enforced by "Sap Wardens".
Notable Fact: Lowest caste "Wildsprouted" is an underclass for labor.
Mundus Noster (Scientists Homeworld)
Moons: 2: Theseus (dense, high gravity) and Circe (marble/wood, interacts with Arcane energy during eclipses).
Conditions: Perpetually autumnal; diverse ecological zones (forests, volcanic, tundra).
Appearance: Patchwork, autumnal colors (reds, oranges, browns).
Government: Meritocracy via research guilds/universities; overarching "Council of Epistemology" led by "First Observer".
Notable Fact: They invented the "Seedriss Drive" for FTL travel, using sunlight and a hyper-photosynthetic cell to fold space.
Yggdrasil / Asgard (Skybaskers Realm / Lost Homeworld)
Moons: Yggdrasil: None. Asgard: Surrounded by impassable "Shard Storm" debris field[cite: 1058, 1096].
Conditions: Yggdrasil: Planet-sized tree structure with multiple distinct canopy layers (Midgard is main temperate layer). Asgard: Inaccessible, formerly lush.
Appearance: Yggdrasil: Colossal wood/bark structure, internal ecosystems. Asgard: Unknown (behind debris).
Government: Decentralized clans ruling megastructure-trees led by Clan Elders; High Pine elected in crisis.
Notable Fact: Skybaskers trace lineage to the "First Root" who, embittered by his children leaving Asgard, shattered its moon, creating the Shard Storm to permanently separate Asgard from the rest of the Herbanova System.